In an environment where movement skills don't exist, all competitive players will want to run builds that can get as much movement speed as possible. Because movement speed will allow you to be way more efficient in terms of farming and movement speed will be the main defensive layer in ruthless.
Most ascendancies have been changed For ruthless. Over half of the patch notes are Ruthless exclusive changes That feels bad man. At this point I would have taken even nerfs Anything to change the meta. P.P.S. The nerf to the Crucible Totem node might be the biggest in the PoE history 95% less damage.
Definitely take Practical Applicaiton and help Alira. That costs you 4 passives, and grants 25% all resists - which is huge in Ruthless where your resists on gear will suck. This will open up flexibility to take damage on gear, as well as taking rarity. Malicious Intent does less than you think. Bane is not curse tagged.
Patch notes padded by a game mode the majority of players will never care about. There should be a mini game patch note page that is separate. Next patch notes will be 90% fishing and albino rhoa feather updates. Ruthless got more balance changes than "non ruthless" in past 4 leagues combined.
Love Ruthless, could maybe use the crafting bench cause it would be nice and the bench is a fun mechanic, however Einhar being able to imbue flasks is a nice touch. Other then that I think the two things that should be in Ruthless is Divination cards (some removed if necessary). The biggest thing I feel Ruthless needs is an increased chance for
. Differences between regular game and ruthless. I just started my first ruthless ssf char in standard. I'm going for a heavy strike jugg. I want to know what differences are between the 2 modes. I know vendoring rares give you transmute shards and chromie recipe is the same. Npcs don't sell gems and movement skill not going over terrain is dumb.
Would still stay away from ruthless until you have a greater understanding of the value/rarity of certain items. Maybe I'm just bad at video games, but I'm like 2.5k hours in and still learning new stuff all the time.
Ruthless is suposed to be a casual game-style where there is no endgame or need for path of building, don't try to change it. RenegatedEvrae. • 1 yr. ago. Ruthless is meant to be a hard version of the default game, has the same complexity than the normal game, with the difference that on Ruthless you will have it harder to advance since you
Looking for some tips on Ruthless map sustain. Ruthless. On Ruthless trade league. Been playing for a few days, on and off, lvl 81, still doing T1-5 maps as I get them. Got some ok-ish build (Soulrend Trickster), with which I can confortably clear the maps I'm currently running (biggest issue is dealing with most rare monsters - which are such
If it is as you described, then you can do Hit - cancel, hit - cancel, 3 ruthless. It is big if true for slow hits. Time to do some tests. Edit. Tested, you are right, it is hhh,hhh,RRR and it is possible to do h,h,RRR. Of course it is awkward, as you need to do move after each of first two hits and Ruthless do not have much of visual effect
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